API
Install "FarmHuntAPI" in your pom.xml
<!--FarmHunt-API-->
<dependency>
<groupId>internal</groupId>
<artifactId>farmhunt</artifactId>
<version>1.0</version>
<scope>system</scope>
<systemPath>${pom.basedir}/libs/FarmHuntAPI.jar</systemPath>
</dependency>
Install "FarmHuntAPI" in your plugins Folder.
Use:
FarmHuntAPI FHAPI = FarmHuntAPI.getInstance();
Events
FarmHuntWinGameEvent
FarmHuntLostGameEvent
FarmHuntPlayerDisguiseEvent
FarmHuntPlayerKillEvent
FarmHuntPlayerDeathEvent
FarmHuntPlayerJoinGameEvent
FarmHuntPlayerQuitGameEvent
Managers
Coins
/**
* Add coins to a player's account
* @param player Target player
* @param coins Amount of coins to add
*/
FHAPI.addCoins(Player player, int coins)
/**
* Remove coins from a player's account
* @param player Target player
* @param coins Amount of coins to remove
*/
FHAPI.removeCoins(Player player, int coins)
/**
* Set a player's coin balance
* @param player Target player
* @param coins New coin balance
*/
FHAPI.setCoins(Player player, int coins)
/**
* Reset a player's coins to zero
* @param player Target player
*/
FHAPI.resetCoins(Player player)
Game
/**
* Send a player to a game
* @param player Target player
* @param gameName Name of the game (optional)
*/
FHAPI.joinPlayerToGame(Player player, String name)
/**
* Quit a player from a game
* @param player Target player
*/
FHAPI.quitPlayerGame(Player player)
/**
* Get the player game.
* @param player Target player
*/
FHAPI.getPlayerGame(Player player)
- getGameStatus() # setGameStatus()
- getName() # setName()
- getTimeRemaing() # setTimeRemaing()
- getCurrentPlaying() # setCurrentPlaying()
- getHunterPlayers() # setHunterPlayers
- getHuntedPlayers() # setHuntedPlayers
- getGameWinner() # setGameWinner()
GameStatus
There are several types of game states, here is a list that explains each one.
GameStatus.WAITING: This is the situation when there are players waiting
in the waiting room, and the game has not yet started.
GameStatus.STARTING: This is the situation when there are players waiting in
the waiting room, and the game is already complete to start!
GameStatus.STARTED: This is the situation when the game has already started.
GameStatus.FINISHED: This is the situation when the game is over.
GameStatus.NONE: When a status has not yet been assigned.
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