Movement
Here you will find all the movement commands that you can use in the steps.
Rotate
rotate <id> <speed>Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
rotate 1 0.2Converge
converge <id> <speed>Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
converge 1 0.2Float
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
Armor StandsUp
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Armor StandsDown
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Armor StandsForward
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Armor StandsBackward
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Armor StandsRoulette
Center: ArmorStand ID.
Group: Name of the group in which the previously configured armor_stand contains. If you want to know how you see the Animations section.
Spins: Number of spins the animation will make.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0.0-1.0
Orientation: vertical/horizontal
Center: yes/no
Example:
Armor StandsLast updated