Movement
Here you will find all the movement commands that you can use in the steps.
Last updated
Here you will find all the movement commands that you can use in the steps.
Last updated
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
Center: ArmorStand ID.
Group: Name of the group in which the previously configured armor_stand contains. If you want to know how you see the Animations section.
Spins: Number of spins the animation will make.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0.0-1.0
Orientation: vertical/horizontal
Center: yes/no
Example: