Movement

Here you will find all the movement commands that you can use in the steps.

Rotate

rotate <id> <speed>
  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Speed: Lootbox speed, from 0-1

Example:

rotate 1 0.2
Armor Stands

Converge

converge <id> <speed>
  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Speed: Lootbox speed, from 0-1

Example:

converge 1 0.2
Armor Stands

Float

  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Speed: Lootbox speed, from 0-1

Example:

Armor Stands

Up

  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Blocks: Number of blocks you want the entity to move.

  • Speed: Lootbox speed, from 0-1

Example:

Armor Stands

Down

  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Blocks: Number of blocks you want the entity to move.

  • Speed: Lootbox speed, from 0-1

Example:

Armor Stands

Forward

  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Blocks: Number of blocks you want the entity to move.

  • Speed: Lootbox speed, from 0-1

Example:

Armor Stands

Backward

  • Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.

  • Blocks: Number of blocks you want the entity to move.

  • Speed: Lootbox speed, from 0-1

Example:

Armor Stands

Roulette

  • Center: ArmorStand ID.

  • Group: Name of the group in which the previously configured armor_stand contains. If you want to know how you see the Animations section.

  • Spins: Number of spins the animation will make.

  • Blocks: Number of blocks you want the entity to move.

  • Speed: Lootbox speed, from 0.0-1.0

  • Orientation: vertical/horizontal

  • Center: yes/no

Example:

Armor Stands

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