Movement
Here you will find all the movement commands that you can use in the steps.
Rotate
rotate <id> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
rotate 1 0.2
Converge
converge <id> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
converge 1 0.2
Float
float <id> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Speed: Lootbox speed, from 0-1
Example:
float 1 0.2
Up
up <id> <blocks> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
up 1 1.0 0.2
Down
down <id> <blocks> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
down 1 1.0 0.2
Forward
forward <id> <blocks> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
forward 1 1.0 0.2
Backward
backward <id> <blocks> <speed>
Id: ArmorStand ID, this must be previously configured. If you want to know how you see the Animations section.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0-1
Example:
backward 1 1.0 0.2
Roulette
roulette <center> <group:<group>> <spins> <speed> <orientation> <center>
Center: ArmorStand ID.
Group: Name of the group in which the previously configured armor_stand contains. If you want to know how you see the Animations section.
Spins: Number of spins the animation will make.
Blocks: Number of blocks you want the entity to move.
Speed: Lootbox speed, from 0.0-1.0
Orientation: vertical/horizontal
Center: yes/no
Example:
roulette 1 group:GROUP_1 3 0.2 vertical yes
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