Lootbox.yml
All lootboxes saved when using /lootbox create are stored here.
Lootbox Section
Lootbox Options
1. Item: This is the item that will be given to the player.
Example: type: ENDER_CHEST
2. Animation: This is the animation that will be used in the lootbox, it must be created first before placing it here.
Example: animation: default
3. isEnabled: Here you configure whether the lootbox can be opened or not.
Example: isEnabled: true
4. Name: Here you configure the name that will be displayed in the lootbox.
Example: name: '&7&lBasic &f(Right Click)'
5. Lore: Here you configure the lore that will be displayed in the lootbox.
Example:
lore:
- '&r'
- '&r{lootbox_rewards}'
- '&r'
- '&8▸ &fRight click &7to open.'
- '&r'
Lootbox Options
1. lightning_item: Make a lightning bolt at the end of the animation.
Example: lightning_item: true
Lootbox Items Options
1. Commands: Here you configure the commands that will be executed when the animation ends.
Example Message: [message] &fHey, {player}! This is the default message
Example: give {player} minecraft:diamond 1
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